Call Lightning
Level 3 Conjuration spell · 5E compatible · SRD 5.2.1
| Level | Level 3 |
|---|---|
| School | Conjuration |
| Casting time | Action |
| Range | 120 feet |
| Components | V, S |
| Duration | Concentration, up to 10 minutes |
| Classes | Druid |
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.
Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one. If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Similar level 3 spells
- Conjure Animals Level 3 Conjuration · C
- Daylight Level 3 Evocation
- Dispel Magic Level 3 Abjuration
- Meld into Stone Level 3 Transmutation · R
- Plant Growth Level 3 Transmutation
- Protection from Energy Level 3 Abjuration · C
- Revivify Level 3 Necromancy
- Sleet Storm Level 3 Conjuration · C
More: all level 3 spells · Druid spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.