Delayed Blast Fireball
Level 7 Evocation spell · 5E compatible · SRD 5.2.1
| Level | Level 7 |
|---|---|
| School | Evocation |
| Casting time | Action |
| Range | 150 feet |
| Components | V, S, M (a ball of bat guano and sulfur) |
| Duration | Concentration, up to 1 minute |
| Classes | Sorcerer, Wizard |
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The base damage increases by 1d6 for each spell slot level above 7.
Similar level 7 spells
- Arcane Sword Level 7 Evocation · C
- Etherealness Level 7 Conjuration
- Finger of Death Level 7 Necromancy
- Fire Storm Level 7 Evocation
- Forcecage Level 7 Evocation · C
- Magnificent Mansion Level 7 Conjuration
- Mirage Arcane Level 7 Illusion
- Plane Shift Level 7 Conjuration
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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.