Disintegrate
Level 6 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 6 |
|---|---|
| School | Transmutation |
| Casting time | Action |
| Range | 60 feet |
| Components | V, S, M (a lodestone and dust) |
| Duration | Instantaneous |
| Classes | Sorcerer, Wizard |
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.
Similar level 6 spells
- Chain Lightning Level 6 Evocation
- Circle of Death Level 6 Necromancy
- Contingency Level 6 Abjuration
- Create Undead Level 6 Necromancy
- Eyebite Level 6 Necromancy · C
- Flesh to Stone Level 6 Transmutation · C
- Freezing Sphere Level 6 Evocation
- Globe of Invulnerability Level 6 Abjuration · C
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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.