Ensnaring Strike
Level 1 Conjuration spell · 5E compatible · SRD 5.2.1
| Level | Level 1 |
|---|---|
| School | Conjuration |
| Casting time | Bonus Action, which you take immediately after hitting a creature with a weapon |
| Range | Self |
| Components | V |
| Duration | Concentration, up to 1 minute |
| Classes | Ranger |
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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More: all level 1 spells · Ranger spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.