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Hold Monster

Level 5 Enchantment spell · 5E compatible · SRD 5.2.1

LevelLevel 5
SchoolEnchantment
Casting timeAction
Range90 feet
ComponentsV, S, M (a straight piece of iron)
DurationConcentration, up to 1 minute
ClassesBard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.

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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.