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Magic Weapon

Level 2 Transmutation spell · 5E compatible · SRD 5.2.1

LevelLevel 2
SchoolTransmutation
Casting timeBonus Action
RangeTouch
ComponentsV, S
Duration1 hour
ClassesPaladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.