Magic Weapon
Level 2 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 2 |
|---|---|
| School | Transmutation |
| Casting time | Bonus Action |
| Range | Touch |
| Components | V, S |
| Duration | 1 hour |
| Classes | Paladin, Ranger, Sorcerer, Wizard |
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Similar level 2 spells
- Acid Arrow Level 2 Evocation
- Aid Level 2 Abjuration
- Alter Self Level 2 Transmutation · C
- Animal Messenger Level 2 Enchantment · R
- Arcane Lock Level 2 Abjuration
- Arcanist’s Magic Aura Level 2 Illusion
- Augury Level 2 Divination · R
- Barkskin Level 2 Transmutation
More: all level 2 spells · Paladin spells · Ranger spells · Sorcerer spells · Wizard spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.