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Spike Growth

Level 2 Transmutation spell · 5E compatible · SRD 5.2.1

LevelLevel 2
SchoolTransmutation
Casting timeAction
Range150 feet
ComponentsV, S, M (seven thorns)
DurationConcentration, up to 10 minutes
ClassesDruid, Ranger

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.