Spike Growth
Level 2 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 2 |
|---|---|
| School | Transmutation |
| Casting time | Action |
| Range | 150 feet |
| Components | V, S, M (seven thorns) |
| Duration | Concentration, up to 10 minutes |
| Classes | Druid, Ranger |
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
Similar level 2 spells
- Aid Level 2 Abjuration
- Animal Messenger Level 2 Enchantment · R
- Augury Level 2 Divination · R
- Barkskin Level 2 Transmutation
- Continual Flame Level 2 Evocation
- Darkvision Level 2 Transmutation
- Enhance Ability Level 2 Transmutation · C
- Enlarge/Reduce Level 2 Transmutation · C
More: all level 2 spells · Druid spells · Ranger spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.