Daily Pick: Detect Magic
Spell of the day for · Level 1 Divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard · Action or Ritual · Self
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Full spell rules for Detect Magic →
A new SRD 5.2.1 spell or condition every day, picked by date so the whole table sees the same one. Use it as a quick rules refresher before your session.
Previous picks (last 30 days)
- : Spell · Blight
- : Spell · Bless
- : Condition · Petrified
- : Spell · Augury
- : Spell · Misty Step
- : Spell · Produce Flame
- : Condition · Unconscious
- : Spell · Guiding Bolt
- : Spell · Mass Heal
- : Spell · Hellish Rebuke
- : Condition · Grappled
- : Spell · Searing Smite
- : Spell · Demiplane
- : Spell · Stone Shape
- : Condition · Poisoned
- : Spell · Imprisonment
- : Spell · Resurrection
- : Spell · Feather Fall
- : Condition · Invisible
- : Spell · Ray of Frost
- : Spell · Contingency
- : Spell · Control Weather
- : Condition · Paralyzed
- : Spell · Enthrall
- : Spell · Plane Shift
- : Spell · Teleportation Circle
- : Condition · Charmed
- : Spell · Animate Dead
- : Spell · Darkness
- : Spell · Storm of Vengeance
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.