Chill Touch
Necromancy cantrip spell · 5E compatible · SRD 5.2.1
| Level | Cantrip |
|---|---|
| School | Necromancy |
| Casting time | Action |
| Range | Touch |
| Components | V, S |
| Duration | Instantaneous |
| Classes | Sorcerer, Warlock, Wizard |
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.