Find the Path
Level 6 Divination spell · 5E compatible · SRD 5.2.1
| Level | Level 6 |
|---|---|
| School | Divination |
| Casting time | 1 minute |
| Range | Self |
| Components | V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP) |
| Duration | Concentration, up to 1 day |
| Classes | Bard, Cleric, Druid |
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
Similar level 6 spells
- Blade Barrier Level 6 Evocation · C
- Conjure Fey Level 6 Conjuration · C
- Create Undead Level 6 Necromancy
- Eyebite Level 6 Necromancy · C
- Flesh to Stone Level 6 Transmutation · C
- Forbiddance Level 6 Abjuration · R
- Guards and Wards Level 6 Abjuration
- Harm Level 6 Necromancy
More: all level 6 spells · Bard spells · Cleric spells · Druid spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.