Heat Metal
Level 2 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 2 |
|---|---|
| School | Transmutation |
| Casting time | Action |
| Range | 60 feet |
| Components | V, S, M (a piece of iron and a flame) |
| Duration | Concentration, up to 1 minute |
| Classes | Bard, Druid |
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Similar level 2 spells
- Aid Level 2 Abjuration
- Animal Messenger Level 2 Enchantment · R
- Augury Level 2 Divination · R
- Barkskin Level 2 Transmutation
- Blindness/Deafness Level 2 Transmutation
- Calm Emotions Level 2 Enchantment · C
- Continual Flame Level 2 Evocation
- Darkvision Level 2 Transmutation
More: all level 2 spells · Bard spells · Druid spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.