SpellsSession ZeroOne-ShotsGeneratorsEncountersConditionsPrintable Kit

Ray of Enfeeblement

Level 2 Necromancy spell · 5E compatible · SRD 5.2.1

LevelLevel 2
SchoolNecromancy
Casting timeAction
Range60 feet
ComponentsV, S
DurationConcentration, up to 1 minute
ClassesWarlock, Wizard

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Similar level 2 spells

More: all level 2 spells · Warlock spells · Wizard spells · spell finder · conditions cheat sheet · embed this spell card

Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.