Sequester
Level 7 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 7 |
|---|---|
| School | Transmutation |
| Casting time | Action |
| Range | Touch |
| Components | V, S, M (gem dust worth 5,000+ GP, which the spell consumes) |
| Duration | Until dispelled |
| Classes | Wizard |
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can’t be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn’t age, and doesn’t need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include “after 1,000 years” or “when the tarrasque awakens.” This spell also ends if the target takes any damage.
Similar level 7 spells
- Arcane Sword Level 7 Evocation · C
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- Forcecage Level 7 Evocation · C
- Magnificent Mansion Level 7 Conjuration
- Mirage Arcane Level 7 Illusion
- Plane Shift Level 7 Conjuration
More: all level 7 spells · Wizard spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.