SpellsSession ZeroOne-ShotsGeneratorsEncountersConditionsPrintable Kit

Sequester

Level 7 Transmutation spell · 5E compatible · SRD 5.2.1

LevelLevel 7
SchoolTransmutation
Casting timeAction
RangeTouch
ComponentsV, S, M (gem dust worth 5,000+ GP, which the spell consumes)
DurationUntil dispelled
ClassesWizard

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can’t be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn’t age, and doesn’t need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include “after 1,000 years” or “when the tarrasque awakens.” This spell also ends if the target takes any damage.

Similar level 7 spells

More: all level 7 spells · Wizard spells · spell finder · conditions cheat sheet · embed this spell card

Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.