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Shining Smite

Level 2 Transmutation spell · 5E compatible · SRD 5.2.1

LevelLevel 2
SchoolTransmutation
Casting timeBonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
ClassesPaladin

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.