Shining Smite
Level 2 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 2 |
|---|---|
| School | Transmutation |
| Casting time | Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike |
| Range | Self |
| Components | V |
| Duration | Concentration, up to 1 minute |
| Classes | Paladin |
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Similar level 2 spells
- Aid Level 2 Abjuration
- Find Steed Level 2 Conjuration
- Gentle Repose Level 2 Necromancy · R
- Lesser Restoration Level 2 Abjuration
- Locate Object Level 2 Divination · C
- Magic Weapon Level 2 Transmutation
- Prayer of Healing Level 2 Abjuration
- Protection from Poison Level 2 Abjuration
More: all level 2 spells · Paladin spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.