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Zone of Truth

Level 2 Enchantment spell · 5E compatible · SRD 5.2.1

LevelLevel 2
SchoolEnchantment
Casting timeAction
Range60 feet
ComponentsV, S
Duration10 minutes
ClassesBard, Cleric, Paladin

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.