Zone of Truth
Level 2 Enchantment spell · 5E compatible · SRD 5.2.1
| Level | Level 2 |
|---|---|
| School | Enchantment |
| Casting time | Action |
| Range | 60 feet |
| Components | V, S |
| Duration | 10 minutes |
| Classes | Bard, Cleric, Paladin |
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
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- Blindness/Deafness Level 2 Transmutation
- Calm Emotions Level 2 Enchantment · C
- Continual Flame Level 2 Evocation
- Detect Thoughts Level 2 Divination · C
- Enhance Ability Level 2 Transmutation · C
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Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.