Wind Walk
Level 6 Transmutation spell · 5E compatible · SRD 5.2.1
| Level | Level 6 |
|---|---|
| School | Transmutation |
| Casting time | 1 minute |
| Range | 30 feet |
| Components | V, S, M (a candle) |
| Duration | 8 hours |
| Classes | Druid |
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation. If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
Similar level 6 spells
- Conjure Fey Level 6 Conjuration · C
- Find the Path Level 6 Divination · C
- Flesh to Stone Level 6 Transmutation · C
- Heal Level 6 Abjuration
- Heroes’ Feast Level 6 Conjuration
- Move Earth Level 6 Transmutation · C
- Sunbeam Level 6 Evocation · C
- Wall of Thorns Level 6 Conjuration · C
More: all level 6 spells · Druid spells · spell finder · conditions cheat sheet · embed this spell card
Spell text from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0. See attribution.